directinput8create. 4 with sweetfx ~Fantasy~ v2. directinput8create

 
4 with sweetfx ~Fantasy~ v2directinput8create @Kwebbl The new release of ScriptHookVDotNet has changed the name to scripthookDotNet2 and until NativeUI is updated, is causing crashes/problems with any mods using NativeUI

The build works fine on Windows 7, but on Windows 10 it fails to load the library. DirectInput8Create( GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL ) Highlight: DIRECTINPUT_VERSIONis the current DirectInput version IID_IDirectInput8is the interface we wish to create, now it is a DirectInput 8 interface$ objdump -d example. No messages. asi you only need AdvancedHookV. It is only the DX calls that are causing me grief. Q&A for work. When i run GTA with any asi it crashes. dll. exe file I have installed generates a different hash to one shown above. It is installed as an option with OpenIV and it is packaged in the bin folder of the ScriptHookV package. I'm still on the 10 minute post timer. hpp","path. , although it does it called when I change the LIBRARY to "dinput8" and changed the dll name from d3d9. Threats include any threat of suicide, violence, or harm to another. To run the System file checker, follow the steps given below: Press the Windows + R keys to open the Run utility. It is kind of static, kind of dynamic library. Macros. Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support. If you delete dinput8. ##方法A:“干净启动”,排除第三方软体的影响:##. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. Topic Author. Log Added: Thread Created Log Added: GAME. KOID is a external cheat working on most of the actual minecraft launchers, which have : -Reach ( 1. The following code example, where lpdi is a pointer to the IDirectInput8 Interface interface, creates a keyboard device: LPDIRECTINPUTDEVICE8 lpdiKeyboard; lpdi->CreateDevice (GUID_SysKeyboard,. @Frisky Delete AdvancedHookV. Hit it again nothing. Sunday, June 10, 2012 12:03 PM. Open the Windows control panel. Both Xbox and Windows programming will use the same sets of core APIs, allowing programming to translate cross-platform much easier. h&gt; DiQuite a few suspension errors, but I didn't properly set it up yet anyways (I changed the suspension geometry, but the spring and dampening values are still from the Formula K). fos Reading mod list from co-save Loading array variables Loading strings NVSE DLL DoPostLoadGameHook: Save 3 Nora Doc Mitchell s House 00 09 04. The ASI loader comes from two sources. . We are Hooking DirectInput with C++. h> instead of. H. Getting Started with DirectInput. Takes half the screen away. To get input data from a device, you first have to create an object to represent that device. GameDev. 4 with sweetfx ~Fantasy~ v2. Check spelling if a form or variable was intended. libs in VS2008 C++ incorrectly, but a bit more searching took. I've searched on the internet and nothing helped. 2 (or higher, so skip this step on Windows 10); AND Microsoft Visual C++ Redistributable Package for Visual Studio 2013 (x64). However, high-definition data cannot be obtained through the standard. vcxproj","path":"DirectInput/Joystick/Joystick_2019. of january, it wont work with the latest version of the game. Any suggestions will be GREATLY appreciated. . dwFlags ). lib, which of course then completely failed to help when I attached it (I also found out I was attaching . OrigFn; HRESULT hr = OldFn( hinst, dwVersion, riidltf, ppvOut, punkOuter ); Resolve the pointer until you get the pointer to the Vtbl of the interface. {"payload":{"allShortcutsEnabled":false,"fileTree":{"proxy":{"items":[{"name":"device. dll to dinput8. 0 cannot be obtained in this implementation. DirectInput8Create. h header file anymore, and I can't even initialize DirectInput &gt;=( here's my code snippet that doesn't compile: #define DIRECTINPUT_VERSION 0x0800 #include &lt;dinput. To listen, I initiate direct input with DirectInput8Create (). This browser is no longer supported. 2. Alsways re-do this step after a R* update. Programming Language:. The principles are basically the same for other devices, like mouse,game controll,etc. Currently I can't get the variables correct on this call. You are saying that the function is external, defined in a Dll. I just started beta testing my product and am getting this problem from a user running Windows 10 and am wondering if anyone might have run into this before. 12. Amino. 5. Programming language: C++ (Cpp) Method/Function: IDirectInput8_EnumDevices. . lib file would need to be included. Thank you! Paul. Not using any shades or any other mods. For the following GUID values to be valid, your application must define INITGUID before all other preprocessor directives at the beginning of the source file, or link to Dxguid. dll. Marked as answer by Helen Zhao Monday, June 18, 2012 3:14 AM. asi enabled. In this article. Download and install the latest Script Hook V. Retrieves data from polled objects on a DirectInput device. It is probably __stdcall DirectInput8Create and it will take 20 bytes worth of parameters. These are the top rated real world C++ (Cpp) examples of DirectInput8Create extracted from open source projects. asi you only need AdvancedHookV. Yesterday I tried to mod GTAV for the first time. DirectInput8Create_Type OldFn = (DirectInput8Create_Type)D3DHook. This section provides information about the Microsoft DirectInput component of the Microsoft DirectX application programming interface (API). You need to call CreateEvent() and provide the returned HANDLE as an argument to SetEventNotification(). Back at it with a pretty obscure game this time. rpf file and updating my trainer I went into the game just to find out that the trainer doesn't work, I can't pull up the trainer menu. x or DirectX 9. NET 4. Then, within the DirectInput8Create hook, do a Sleep(2000) and then return the call. This is probably &#111;ne of the most simplist mistakes youv ever seen, but another set of eyes often helps! Everything is compiling fine, but i was getting exceptions when accessing null pointers. Right click a model, select export/extract, I'm certain it's one of those two. Next, click on Virus and Threat Protection > Click on Allowed Threats. XInput device will have vibration functionality only when using. This is part of a class. Click copy to mods. Posts made by Empuries2020. For some weird reason my AdvancedHookV. I previously had an earlier version of wireshark and maybe the uninstall didn't remove the existing file. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. Thank you! I hadn't even thought to add the . But no new save. fos saving to . for some reason nothing works. I have purchased GTA 5 cause LSPDFR and have spent a lot of time to understand how it works in which scripts should be in the folder. Thanks for your help. Flags that describe the cooperative level associated with the device. Connect and share knowledge within a single location that is structured and easy to search. 2. We offer a huge amount of information and content for game hacks and cheats through our game hacking forum, download database, game hacking tutorials, and wiki sections. Versions of interfaces earlier than DirectX 8. . 7 years ago @Frisky. dll. I'm going to guess this is a Windows issue. Type cmd and press Ctrl + Shift + Enter to open an elevated Command Prompt. Last week i finally decided to play GTAV single player again after not playing for almost 6 months. dll" => 00007FFE57AC0000. Install Microsoft . 0. . I own a legal copy of GTA on Rockstar game social Club. The DirectInput object created by DirectInput8Create function is implemented in Dinput8. #include <Windows. I''m implementing an action map class for my combination DirectX wrapper/engine. This content has moved to DirectInput8Create. I followed the address and it showed "30 80 79 BF 3A 48 A2 4D AA 99 5D 64 ED 36 97 00" which indicates IID_IDirectInput8A I created dll project as Multi-Byte Character Set and injected example code but nothing. This is part of a class. The toolkit was first released on MSDN. You can rate examples to help us. 9 )-AutoClick ( Bypass Every Client )-Velocity. 7 years ago @Frisky. The second is referring to IID_IDirectInput8 in DirectInput8Create. This is a single line out of a long. If the application is using action mapping, the data format is set instead by the call to IDirectInputDevice8. lib. my code is old and broke. LIB: "C:WINDOWSsystem32dinput8. Harassment is any behavior intended to disturb or upset a person or group of people. If disabling the anti-virus doesn't work, try a verify integrity. For the following GUID values to be. h>HRESULT hr = DirectInput8Create(hOr, instead of #define INITGUID, you could just link with dxguid like Quantum suggested above. Once you have configured the device you can start. h>#include <dinput. Both Xbox and Windows programming will use the same sets of core APIs, allowing programming to translate cross-platform much easier. You can rate examples to help us improve the quality of examples. Feb 5, 2010 at 19:54. Setting up x360ce consists of copying a single small . As of the current version, it has the following. I have downloaded the game like 3 times today, it was working fine yesterday, but now he just don't want to work anymore. fos Reading mod list from co-save Loading array variables Loading strings plugin has data in save file but no handler NVSE DLL DoLoadGameHook: quicksave. fos DirectInput8Create () crashes. First you create a Device object that represents the input device you wish to capture. Forums home; Browse forums users; FAQ; Search related threadsIt is a toolkit that helps developers to efficiently convert from C to managed P/Invoke signatures or verse visa. None of the following work: DirectInputCreate () DirectInput8Create (); DirectInputCreateEx ();Also, all DIRECTX3 commands structures, and variables had to be updated to DIRECTX8 eg. Try temporarily disabling your antiviral software. Does it help if you move ‘using namespace’ directives to the body of GameDevice constructor and maybe do not use ‘extern “C”’?DirectInput8Create. The System file checker is an in-built Windows 10 utility that fixes any corrupted system file on your computer. Perhaps have the application loop (call something like Sleep(100); in the mean time) and keep trying until it finally acquires the mouse. LIB: "C:Windowssystem32dinput8. After allowing the game to update, then updating ScriptHookV along with the update. You can rate examples to help us improve the quality of examples. Teams. No scripts in my scripts folder. Hook_DirectInput8Create_Execute NVSE DLL DoPreLoadGameHook: Save 3 Nora Doc Mitchell s House 00 09 04. Same result. HRESULT WINAPI DirectInputCreate (HINSTANCE hinst,DWORD dwVersion,LPDIRECTINPUT* lplpDirectInput,LPUNKNOWN punkOuter); C++ (Cpp) DirectInput8Create - 30件のコード例が見つかりました。すべてオープンソースプロジェクトから抽出されたC++ (Cpp)のDirectInput8Createの実例で、最も評価が高いものを厳選しています。コード例の評価を行っていただくことで、より質の高いコード例が表示さ. I have a 32 bit console program which listens to external USB triggers (sensoriumembedded. This would require additional dll in my solution only for solving this simple task. DirectInput8初探 - 键盘篇. To enable assembly bind failure logging, set the registry value [HKLMSoftwareMicrosoftFusion!EnableLog] (DWORD) to 1. D3D学习笔记:IDirectInput. com). This DLL exports 2 functions, InstallHook and RemoveHook. It is necessary to set the data format only once. Make sure that the compiler is linking with the DX8 version though, and not the version that shipped with the compiler. WRN: Assembly binding logging is turned OFF. 0 SDK without using CoCreateInstance : Set "#define DIRECTINPUT_VERSION 0x0700" before the include statement for dinput. To do that, i searched a lot of forums and from what i learn,i need to hook the DirectInput and change the Buffer. hit F4 twice "CASM is saving" message but no new save. dll 👍 1 elmindreda reacted with thumbs up emojiInstall Microsoft . lib files are in my "C:Program FilesMicrosoft DirectX 9. lib. The GUID is retrieved through the IDirectInput8::EnumDevices method, or it can be one of the predefined GUIDs listed below. -SinglePlayerApartments. You can just use null in the parameter for a handle to a window. Please provide me a complete example as I've looked at many APIs and function prototypes of the DirectX library to use and I'm still very lost. dll with its DirectInput8Create function return Muhammad's MyDirectInput8. Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support. Amino. 停止非核心的程序. Go to open the. IDirectInput8::ConfigureDevices. Experimenting with direct input in a console program for the keyboard and joystick. These files contain plenty of code that could be falsely interpreted as malware. The first thing I did was to make sure that my computer was current with the Updates. com is the number one paste tool since 2002. DirectInputCreate (Windows CE 5. I hope I dont sound dumb asking this but, has directinput8 been removed in the august update? there isn't a dinput8. To turn this feature off, remove the registry value [HKLMSoftwareMicrosoftFusion!EnableLog. For the following GUID values to be valid, your application must define INITGUID before all other preprocessor directives at the beginning of the source file, or link to Dxguid. 2 (or higher, so skip this step on Windows 10) AND Microsoft Visual C++ Redistributable Package for Visual Studio 2013 (x64). NET Framework 4. dll to the game’s main folder, i. You have a choice of identifying keys using either virtual key codes or scan codes (see KEYBDINPUT. DirectInput是Directx的一个组件接口,提供了大量的接口函数处理用户在键盘,鼠标,游戏杆以及力反馈等游戏装置上的输入,而且 DirectInput是直接与硬件驱动程序打交道,因此DirectInput可较快的处理用户的输入。. gitignore","contentType":"file"},{"name":"COPYING. asi scripts to fail. So i did some research and i think Shaiya needs DirectInput. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible. I started to install ELS and it worked once, in the first time. 💖 Thank you ! 💖. o: file format elf64-x86-64 Disassembly of section . This function creates a DirectInput object that supports the IDirectInput COM interface. I''ve tried passing 8A and 8W, neither of those works either. Version 3. 另一方面,正是由于. If so, goto speedsouls and learn how to downpatch your game to a version that works. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. h. ] This function creates and initializes an IDirectSound. Functions[D3DFN_DirectInput8Create]. h> LPDIRECTINPUT8 directInputObject; LPDIRECTINPUTDEVICE8 keyboardDevice; HRESULT hr = DirectInput8Create(However, when I do this, SetCooperativeLevel returns an HRESULT that it isn't documented to return: E_NOTIMPL. Compiled, checked that the application was 64bit, and it executes cleanly without generating an invalid parameter message. Trying to load these scripts (Amongst others just to test) (None of those work either) -PremiumDeluxeMotorsport. p_Config. Fixed a crash when starting the game with a controller connected. Retrieves data from polled objects on a DirectInput device. lib". After you create the device object, you do any necessary configuration, such as calling the SetCooperativeLevel method. AND Microsoft Visual C++ Redistributable Package for Visual Studio 2015 (x64). Download and install the latest Script Hook V. Projects. The focus window alerts Direct3D when an application switches from foreground mode to background mode (via Alt-Tab, a mouse click, or some other method). What is it? This tool is designed to convert DirectInput controller commands or keyboard inputs to XInput counterparts. Thanks so much Evil Steve. This parameter must be a valid top-level window handle that belongs to the process. Calling this method causes DirectInput to update the device state, generate input events (if buffered data. Type cmd and press Ctrl + Shift + Enter to open an elevated Command Prompt. I can't spawn by na. Remember to backup saves and other important files before you do anything. We are Hooking DirectInput with C++. What I have done is only slightly different but that might be all that it takes. , although it does it called when I change the LIBRARY to "dinput8" and changed the dll name from d3d9. OrigFn;. Started by Harvester944 March 28, 2005 09:34 PM. asi aren't loading. If it wasn't for the fact that it's in my MCM, I woudln't even know it was installed. cpp","contentType":"file"},{"name. The chances are high that there is a Blocked file related to. , although it does it called when I change the LIBRARY to "dinput8" and changed the dll name from d3d9. It can't find DirectInput8Create in dinput8. You can rate examples to help us improve the quality of examples. Click here and we’ll get you to the right game studio to help you. h file, which seems to indicate that DIRECTINPUT_VERSION is set to 0x0800 be default. The ID3DXBuffer interface is obtained by calling the D3DXCreateBuffer function. HRESULT DirectXInput::GetDeviceStateKB() { ZeroMemory (&buffer, 256 ); // Zero the buffer hr = glpDIDevice->GetDeviceState (sizeof (buffer), (LPVOID)&buffer); return hr;} The if statements to check what key are pressed seem to be always true. GameDev. None of my scripts in the folder are working, when I check the asilog says this: // GTA V ASI LOADER (build May 2 2015) // (C) Alexander Blade 2015 LIB: "C:WINDOWSsystem32dinput8. These are the top rated real world C++ (Cpp) examples of LPDIRECTINPUTDEVICE8::SetCooperativeLevel extracted from open source projects. OrigFn; HRESULT hr = OldFn( hinst, dwVersion, riidltf, ppvOut, punkOuter ); Resolve the pointer until you get the pointer to the Vtbl of the interface. GameDev. fos NVSE DLL DoPostLoadGameHook: quicksave. Learn more about Teams Creates a DirectInput object and returns an IDirectInput8 Interface or later interface. h header file anymore, and I can't even initialize DirectInput &gt;=( here's my code snippet that doesn't compile: #define DIRECTINPUT_VERSION 0x0800 #include &lt;dinput. - Support the channel: unresolved external symbol "int __stdcall EnumDevicesCallback (struct DIDEVICEINSTANCEA const *,void *)" (?EnumDevicesCallback@@YGHPBUDIDEVICEINSTANCEA@@PAX@Z) referenced in function [email protected] again foHere is my code: HRESULT Result; Result = DirectInput8Create(hInstance, DIRECTINPUT_VERSION, I'm learning direct x input from this book but I can't get my program to not crash. After that check to see what came out, make sure 2 . Since then my ScriptHookV. {"payload":{"allShortcutsEnabled":false,"fileTree":{"src/skse/skse":{"items":[{"name":"Colors. You can write down your own script and then use it. IDirectInput. The thing that is bothering me is that it was working yesterday. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. If the device does not require polling, calling this method has no effect. [code] //RawInput. Either change your project settings to use ANSI encoding instead of Unicode or change the relevant parts of your code accordingly. @andrei7769 said in Menyoo bug/error: I have ScriptHook and OpenIV installed for anyone confussed) unlikely, very unlikely, you need to reinstall or install ScriptHookV. 1) Hook the "DirectInput8Create" import from "dinput8. So, I removed everything except openiv and the two openiv mods, wov and improvements in gore 3, they load and work just fine, also its a little odd i used to need the packfile limit adjuster and heaplimit adjuster but now i don't, but the asi loader still will only load openiv. (which was basically just ignoring potential invalid values from DirectInput8Create I guess) We don't have the old Sleep() trick implemented, so that should be all. What I have already tried to resolve this to see if anyone else had the same problem on different posts, but the issue wasn't resolved. 0 interface from the DirectX 8. Local $aCall = DllCall ($hDINPUT, "long", "DirectInput8Create", "handle", $h , "dword", $DIRECTINPUT_VERSION, "ptr", DllStructGetPtr ($pIID), "ptr", $p, "ptr", 0). unresolved external symbol "int __stdcall EnumDevicesCallback (struct DIDEVICEINSTANCEA const *,void *)". This works fine under the debugger in Visual Studio 2012. my code is old and broke. // GTA V ASI LOADER (build May 2 2015) // (C) Alexander Blade 2015. The focus window alerts Direct3D when an application switches from foreground mode to background mode (via Alt-Tab, a mouse click, or some other method). I ran into the error fatal error LNK1181: cannot open input file 'dinput. Follow edited Nov 5, 2014 at 13:06. Nope. DI2XInput - A DirectInput to XInput converter. where GTA5. That complete cleared that up. DirectInput8Create create directinput devices create save dir create graphics create sprites #4. I've searched around a bit and I've been unable to find more on how to implement this solution and I'm stumped. dll: 623e0000 ! Log Added: Searching GetDeviceState. So I tried the DirectInput8Create version. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. API: "DirectInput8Create" => 00007FFE57ACA050. hinst = hinstance. If the method returns DI_BUFFEROVERFLOW, the data in the rgdod array has been truncated. Finding the window back isn't too hard, use EnumThreadWindows () and GetCurrentThreadId (). It just needs the instance handle in DirectInput8Create (). You just cannot mix char with wchar_t. I only use Menyoo and Character Swap to play as a female character during missions, they worked fine until the last update, I updated ScripthookV and ScripthookVdotnet. I got an D3D program running, nice full screen, but now I want to add keybaord input to this program with Direct Input. cpp","path":"OpenParrot/src. dip hook with overlay, can bypass old anticheats. Problem with DirectInput8Create Graphics and GPU Programming Programming. We supply everything for game hack source codes, anti cheat bypasses, game. C++ (Cpp) DirectInput8Create - 30 examples found. exe Base: 400000 Log Added: Searching dinput8. Open the DirectX control panel. XInput device will have vibration functionality only when using XInput APIs. I managed to fix by installing Visual C++ Redistributable for Visual Studio 2015 (x64) and . Now, without wasting any more time, let’s jump into the steps below. First you create a Device object that represents the input device you wish to capture. dll" => 00007FF9FB320000 API: "DirectInput8Create" => 00007FF9FB3222. GameDev. Flags that describe the cooperative level associated with the device. I've also tried just running scripthookv with. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. dll. It compiles now, and I can finally code some Direct Sound. cpp","path":"src/skse/skse/Colors. However the SDK only comes with dinput. dll to dinput8. {"payload":{"allShortcutsEnabled":false,"fileTree":{"OpenParrot/src/Functions/Games/TypeX2":{"items":[{"name":"BattleGear4InputMisc. Apparently, DirectInput ignores virtual key codes but does process scan codes. Sometimes it moves and sometimes it doesn't move at all. 1 RTX 3090 24g 531. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. log (Version 1. IDirectInput8::ConfigureDevices. -DoomsdayBusiness in SP. I've also Open IV linked with my game library with OpenIV. It'll look like this. PATCHED I had to fight against WaitForSingleObject called after the executable's LoadLibraryA procedure. *No scripthookvdotnet log file is appearing. -GamerAlan. #include <vector>. GameDev. Connect and share knowledge within a single location that is structured and easy to search. 0 for Managed Code. 2) When the API hook fires, from the interface pointer hook the "CreateDevice" vector to catch when the device is created. 2.查询设备的GUID (设置游戏杆才会用到). macmoosie. 05/31/2018. March 15, 2003 05:34 PM. This makes input from a high-definition mouse much more precise than that from a standard mouse. GetAsyncKeyState()& 0x8000f (3) 2. The GUID is retrieved through the IDirectInput8::EnumDevices method, or it can be one of the predefined GUIDs listed below. Learn more about TeamsDirectInput8Create_ptr DirectInput8Create_orig; PLUGIN_API HRESULT WINAPI DirectInput8Create (HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID * ppvOut, void * punkOuter) return DirectInput8Create_orig (hinst,. dll and . ini + the ELS folder. {"payload":{"allShortcutsEnabled":false,"fileTree":{"dinput8":{"items":[{"name":"AddressLookupTable. API:. hinst = hinstance. The System file checker is an in-built Windows 10 utility that fixes any corrupted system file on your computer. The device window determines the location and size of the back buffer on screen. GameDev. cpp","path. The ASI loader comes from two sources. exe file to the game folder, but you'll be installing it for every title, so be prepared to see this screen frequently. fos Reading mod list from co-save Loading array variables Loading strings plugin has data in save file but no handler NVSE DLL DoLoadGameHook: quicksave. Other possibilities could be UAC or a folder permissions security issue. Log Added: Found dinput8. dll" => 00007FF938FE0000 API: "DirectInput8Create" => 00007FF938FE2230 API: "DllCanUnloadNow" => 00007FF938FF5220 API:. You should use Windows messages instead . Usually Unresolved External Symbol is thrown if you are using a function defined in a header, in your case I think d3d9. Microsoft strongly recommends that new code use Media Casting instead of DirectSound, when possible. lib. That. dll, but the DirectInput hook's not working, which is why I'm here. Try DirectInput8Create(). Window handle to be associated with the device. HRESULT WINAPI DirectInput8Create( HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID* ppvOut, LPUNKNOWN punkOuter); Parameters hinst Instance handle to the application or DLL that is creating the DirectInput object. Note the '8' in the name. @Kwebbl The new release of ScriptHookVDotNet has changed the name to scripthookDotNet2 and until NativeUI is updated, is causing crashes/problems with any mods using NativeUI. Provide details and share your research! But avoid. Q&A for work. 将有大量控制器需要安装. 手机玩起来太烫了,三桑直接给我强制退出了. DLL don't let me start the game. Perhaps have the application loop (call something like Sleep(100); in the mean time) and keep trying until it finally acquires the mouse. If the device does not require polling, calling this method has no effect. 2. 另一方面,正是由于. You could probably assume it will work when the window is 'focused' and use that as your wait criterion, but technically it could still fail so I'd recommend just constantly re-attempting to get the mouse. p_Config. @Frisky Delete AdvancedHookV.